|SendAsIs Method (SerializedMessage)||Table of Content||SendReject Method|
|Session.SendAsIs Method (SerializedMessage)|
This method is asynchronous. As soon as a session is created, it is possible to start sending messages via the session. If the session is not established, the messages are stored in the session storage and will be sent in replay to the resend request when the connection is established with the counterparty and the sequence numbers mismatch is detected.
public virtual void SendAsIs( SerializedMessage messages )